Async Compilation for programmable block scripts

Async Compilation for programmable block scripts

I feel like i should post this here too:

Vote on the keen site!

So recently i noticed when welding up missiles on my ship that it would be very *very* slow and i wondered why. Example video below (the missiles have programmable blocks on them)

I then took the visual studio Profiler and profiled while the lag was happening, as you can see the results look alot like it the Programmable block compilation would be at fault.

After having a little discussion about it in the KSH Discord with malware it seems like it would be a reasonable option to have the compilation happen async. This would have a number of upsides, the biggest one being that the server/game will no longer come to a near halt when compiling a programmable block.

One of the biggest downsides would be that when the world loads autominers for example could find themselves having problems as they wouldnt have loaded in yet. This problem could be solved fairly easily though by making the PB’s compile Synchronously on game load.

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