Category: Programmable Blocks

Using the visual studio profiler to profile Ingame Scripts

Hello, Here i will show you how to Attach and profile Ingame scripts with the Visual studio compiler. Prerequisites Visual Studio 2017 Installed Space Engineers Installed A script to profile Attaching the Visual Studio Debugger. First we will Attach the Visual studio debugger to the Space Engineers (Of course make sure its running). To do …

Async Compilation for programmable block scripts

I feel like i should post this here too: Vote on the keen site! So recently i noticed when welding up missiles on my ship that it would be very *very* slow and i wondered why. Example video below (the missiles have programmable blocks on them) I then took the visual studio Profiler and profiled …